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21. Training two toons on the same account, is it worth it ? - in Skill Discussions [original thread]
Edited by: Matthew Cooper on 26/05/2008 16:54:37 Based on my personal experience, it's possible to run level 4s in a Dominix with about 2 million SP as long as it's very focused. Edit: Looking at your post again, doing them "efficiently" woul...
- by Matthew Cooper - at 2008.05.26 16:51:00
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22. Post and compare your EvEMon Skill Graph : ) - in Skill Discussions [original thread]
Current Graph I can fly a lot of ships, few of them well. Okay active armor and passive shield tanks, bias towards the Dominix because of drone skills. Originally by: Tarminic Stop posting with your alt Kieron.
- by Matthew Cooper - at 2008.03.06 04:52:00
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23. EVEmon error- please help! - in Skill Discussions [original thread]
Originally by: FlyingSpaghettiMonster 6 chars I had on it, as well as the 50 or so plans I had laid out. Originally by: Tarminic Stop posting with your alt Kieron.
- by Matthew Cooper - at 2007.11.22 20:31:00
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24. 1 year + vets, what were your starting attributes? - in Skill Discussions [original thread]
Originally by: Estel Arador Only I got per 1 higher and cha one lower, taking into account perception is the most used attribute. I could have done that, but the lack of symmetry would have driven me insane. -sig- [ 2007.06.13 23:37...
- by Matthew Cooper - at 2007.07.08 18:12:00
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25. 1 year + vets, what were your starting attributes? - in Skill Discussions [original thread]
Originally by: Krissam tbh, either balance them as much as possible or balance with low charisma Intelligence: 8 Perception: 8 Charisma: 7 Willpower: 8 Memory: 8 Sebiestor FTW! -sig- [ 2007.06.13 23:37:00 ] Ginger Magician > THE...
- by Matthew Cooper - at 2007.07.08 16:30:00
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26. Hypothetical Capital Mining? - in Skill Discussions [original thread]
The two skills that you mentioned have been around for years now. The rumor, as it was told to me is that industrial ships were originally meant to have special industrial modules, a factory module and a refinery module. That was supposedly the re...
- by Matthew Cooper - at 2007.07.08 16:20:00
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27. Skill Implants - in Skill Discussions [original thread]
If your attributes are balanced, +1 to all attributes saves you approximately 1 week of skill training every six months compared to if you didn't have them. So... +1 = 2 weeks out of a year +2 = 4 weeks out of a year +3 = 6 weeks out of a year e...
- by Matthew Cooper - at 2007.07.08 15:24:00
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